Mark Thomasson // Aasum & Co THINK DIFFERENT
Using games to design solutions

Using games to design solutions

Solution sketch

Solution sketch

Using design thinking and AI to transform monitoring of raw material extraction at sea

Raw material extraction is another example of a major challenge that the Danish Environmental Protection Agency will solve with artificial intelligence. Ships that suck sand and gravel up from the sea to i.a. construction, must themselves indicate how many cubic meters they have sucked up. The figure is registered in a system that sends data to the Danish Environmental Protection Agency every three months. However, it is difficult to validate the absorbed amounts of sand and gravel.

Instead, using artificial intelligence and the ships' AIS signals, the Danish Environmental Protection Agency can identify the ships, analyze their sailing patterns around extraction areas and automatically indicate how many cubic meters of gravel and sand the ship has allegedly picked up from the seabed. The statement will be sent directly to the permit holder, who can quickly check with their own calculations and approve.

“With artificial intelligence, we can get a fairly accurate picture of how much sand and gravel a ship has sucked up. We thus also know in real time how much gravel and sand is left, and can refer other ships to the other extraction areas, if necessary. With accurate data, it will be easier to take good care of the marine environment, ”says the Danish Environmental Protection Agency, program manager Thomas Ravn, who took the initiative for the JUMP project.